1.
Explain the difference between interdependence and modularity. How is
education currently organized?
All products and services are created in a way
in which they have a particular design and architecture to them. The design
that a product has determines all of the parts needed in the product and in
which way they must interact with one another. This is interaction and where
parts fit together is called interface. Products can be designed in two ways:
interdependent and with modularity. When
a product is made and the design is interdependent then one part relies and
depends on how another part is made and designed. In other words, the
components of this product are dependent on each other. Therefore, these parts
must be designed together to make the final product or the product will not
function properly. On the other hand, modularity within a product refers to the
components ability to not depend on each other and, therefore, can be designed
separately. With a modularity design, the parts have flexibility and will still
fit together even though they may be designed by different makers. This
flexibility makes it possible for the product to either be made with
interdependent parts or by different organizations.
Education also has an interface that determines
how its different parts work together to create the whole, because it is
considered a service. Today, education is designed through this notion of
interdependency. Education is dependent on other components in four main ways,
as the author mentions: temporal (material instructed in high school is
dependent on material instructed in junior high), lateral (changing how Spanish
grammar is taught is dependent on the strategies English grammar is taught),
physical (certain ways school buildings and classrooms are laid out prevent
project-based learning even though this strategy is known to be highly
effective), and hierarchical (different educational laws at different levels
ranging from local all the way up to federal).
Chapter 2: Making the Shift:
Schools meet Society’s need
2.
Explain the disruptive innovation theory. What does this have to do with
schools?
“The disruptive
innovation theory explains why organizations struggle with certain kinds of
innovation and how organizations can predictably succeed in innovation.” Innovation
is an essential part of a business model. Innovation allows companies and
organizations to improve their products for their customer, for example, making
them more effective or easier to use. There are two contrasting innovations:
sustaining and disruptive. Sustaining innovation refers to ones used by
organizations to increase customer performance by increasing their own
performance. Whereas, Disruptive innovations decrease performance for the
customer as well as the organization.
In general, schools have shown an increase in
performance. They have shown improvement within the aspect of sustaining
innovations. The authors of the book present this argument that the emerging
use of technology and schools could very be a disruption in the system. As this
could be an innovation of the system that results in servicing more struggling
student and non-consumers.
Chapter 3: Crammed Classroom
Computers
3.
Why doesn’t cramming computers in schools work? Explain this in terms of
the lessons from Rachmaninoff (what does it mean to compete against non-consumption?)
President Clinton attempted to make computers an
integral part of education, making them as intriguing as video games, and
having teachers use computers and technology to teach in the classroom.
However, this idea of cramming computers into schools has not been completely
successful because educational software has not become an essential part of the
curriculum yet. The goals President Clinton set out are still not accomplished
after so many years. Schools continue to use technology to only supplement the
traditional ways of teaching continuing schools on the path of sustaining
innovations rather than disruptive.
In terms of the change from sustaining
innovations and disrupting in the Rachmaninoff experience, customers struggled
to see Rachmaninoff in concert, and Edison’s phonograph was not up to the
quality of music for customers at the time. The recordings could be played
anywhere, but without the quality customers chose not to buy the phonographs.
After these sustaining innovations, RCA Victor had to bring the same quality to
the phonograph to that of hearing Rachmaninoff in person. This ultimate change
opened the doors for customers who were not yet consuming, to consume, creating
a disruptive innovation.
This new disruptive innovation, therefore,
competes against non-consumption. The competition lies within consumers who
possibly cannot afford and/or do not consume a product because of its low
quality, therefore, halting a disruptive innovation. Now, computers are
competing with people, teachers, or others in education who will not consume
and accept this new innovation. Computers will not become a disruptive
innovation within education until it wins over these “non-consumers.”
Chapter 4: Disruptively Deploying
Computers
4.
Explain the pattern of disruption.
Disruptions continue to share the same pattern
over and over, depicted in an S-curve. Non-consumption is the first obstacle
for these disruptions. In terms of technology, time allows for improvements and
cost decreases. The pattern continues as the disruption replaces the old model and
then gradually turns into a sustaining innovation as it is used more and more.
Then the growth made by the innovation plateaus as it reaches it maximum
potential within the organization.
5.
Explain the trap of monolithic instruction. How does student-centric
learning help this problem?
The trap of monolithic instruction is, much like
how a factory is run with groups of product, to keep teaching students in large
groups in the same manner. This may work for some students, however, it has the
tendency to leave other students behind. In terms of assessments, monolithic
instruction does not accomplish the goals of why assessments are put into place
in the beginning. Checking for understanding in order to move forward and also
comparing students is lost with monolithic instruction. The teacher may see the
class is moving forward to the next topic, but the teacher may be unaware if
all of the students, individually, are keeping up.
When compared to student-centric learning,
monolithic instruction does not hold up. Student-centric learning refers to
focusing on teaching the individual where learning is centered around the
student. Centering learning around the student brings attention to the pace the
student is learning the material, assessing the particular student’s
understanding, and then determining whether the individual student should move
forward. Although it seems the student-centered approach is better than
monolithic, monolithic instruction wins out because of the difficulty in
creating student-centric learning. The authors of the book make the argument
that this is where computers come into play. Computers can help teachers
customize learning to each student, thus improving each individual students
success.
Chapter 5: The System for
Student-Centric Learning
6.
Explain public education’s commercial system. What does it mean to say it
is a value-chain business? How does this affect student-centric learning?
Today, public education runs on what they call a
value-adding process or VAP. The VAP
brings in raw materials, transforms them by adding value to them, and then
ships them out as a higher value product. In education this refers to students
being brought into classrooms, adding value to them by way of the curriculum,
and then shipping them out of schools with a higher value. This higher value
resulting in more knowledgeable, educated citizens into the society. Education
uses this value-chain business to produce something that is more valuable than
it was initially.
In terms of student-centric learning, this
concept of education using this value-chain business model can be used with
technology. Computers and educational software can be used to add value to
students, however, there is also a negative aspect of this. Computers and
software in this VAP system will be very expensive for schools to implement.
Until this disruptive innovation becomes more prevalent to lower the cost, computers
and software will remain too expensive. The only way to complete this
disruptive innovation is to spend the time and money to eventually have
computers and educational software and integral part of learning, which will
eventually increase the ability for student-centric learning.
I chose to focus on your last question because I responded to the other ones on other people's blogs. Great definition in your first paragraph, the VAP is an interesting concept to be applied to education. In your second paragraph, I like your connection to technology. It is true that it can add value to our students, but it is extremely expensive. In your sentence, "The only way to complete this disruption innovation..." we have to make the computers an integral part of learning. Good point and summarization.
ReplyDeleteHey Brit. I agree with you 100% that computers will not become a disruptive innovation until it wins over the non-consumers. The non-consumers must be won over in order for computers to become a primary focus in todays education.
ReplyDelete